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Using Mesh Shaders for Professional Graphics - NVIDIA …
The following new intrinsics are added to HLSL for use in shader model 6 andhigher. The term “current wave” refers to the wave of lanes in which the programis executing. All wave operations with the exception ofWave Query Intrinsics andQuad-Wide Shuffle Operationsare disabled on helper lanes.They are … See more Up until now, the HLSL programming model has exposed only a single thread ofexecution. As of v6.0, new wave-level operations are provided to explicitly take advantageof the fact that on current GPUs, many threads … See more These intrinsics are dependent on active lanes and therefore flow control. Inthe model of this document, implementations must enforce that the number ofactive lanes exactly corresponds to the programmer’s view … See more Lane: A single thread of execution. The shader models before version 6.0expose only one of these at the language level, leaving distribution … See more BOOL WaveOps: The driver should expose the waveOps caps flag if it can supportthe intrinsics in this specification. The driver must set this cap for the D3Druntime to load shaders containing these intrinsics. On … See more WebDec 8, 2024 · As Turing and Ampere support a single warp (32 threads) natively, DX12 must emulate work group sizes of higher number of threads. Therefore, it can be beneficial to do some of this looping manually as it may yield better code than the emulation. fob incoterms bedeutung