WebApr 5, 2024 · This was using the Maya Catmull-Clark subdivision method on default settings but with Propogate Edge Hardness turned on. This is the final result from Maya screen: … WebJun 29, 2016 · select the edge that you want smooth Then shift Right click and then select bevel option Then play with the parameters you want. HAVE FUN Share Improve this …
Maya Tutorial - Smooth and Hard edges - YouTube
WebHow to make soft edges and normals visible in Maya Zed Tremont 218 subscribers Subscribe 2.2K views 9 years ago A short and handy tutorial where you learn to visualise … WebJul 16, 2024 · Here's one way of doing for Subd, you can also smooth the Polys at the end of modeling and delete all the unnecessary edge loops remaining to lighten up the … canara bank law officer
How to keep a edge hard while smoothing? - Maya - Highend3d …
WebSep 19, 2024 · To make this into a closed surface I think you need to reverse the normals on the bottom plane (Mesh Display > Reverse) and also move the top surface upwards so it is not intersecting the bottom plane. If you do this you will probably get much better results with bridge. Posting your scene file would also help. -- Brent Brent McPherson WebJun 12, 2024 · In exporting settings in Geometry Tab set Smoothing to >> Face and select Tangent Spaces. Important method for this object must be Ngons free and have clean uv’s. When importing in Unreal Engine 4, select Normal Import Method to >> Import Normals and Tangents. This method let you keep Blender smoothing with calculated normals and hard … Web1, the edges of the wings are giving me issues when trying to do rim lighting, as you can see they are just two layers of thin mesh with no border. because of that its almost impossible to get good rim lighting on the wings, im not really sure how to fix this, i havent modelled in years. 2, how can i fix the topology so i can UV this and apply ... fish finder battery setup